Physics engine in Sketchup

I knew Sketchup was a great modeling tool, but apparently it’s also scriptable via a Ruby API and embedded web browser. At Google’s IO conference, Scott Lininger showed off some of this awesomeness.

20 min into the video below we see Scott capturing keystroke events within the browser instance and using them to control a modelled character. The character, its surroundings, and even the whole visual rendering style can be edited in real-time with the standard Sketchup tools.

Later he shows this YouTube clip that has more advanced physics demos made with the SketchyPhysics plugin. Wow.

EA skate has just about everything I could ask for in a skateboarding game (another post entirely), but you can’t design your own spots. Next logical step? Build a skateboarding simulator based on SketchyPhysics. The spots are already waiting.

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