Build what you see

I’m really digging this agile software development idea, which boils down to:

  1. Create the user interface.
  2. Build the code to power it.

Without a UI, you just have a bunch of developers and stakeholders, each having a vague notion of what the app will do and look like, and who it will serve. This leads to:

  • frustration for all parties when the finished product doesn’t match the stakeholders’ vision
  • wasted time on features that no-one will use
  • missed opportunities for features that would’ve been obvious with a UI in hand

One thought on “Build what you see

  1. Ian R says:

    That’s how I design all my software. I thought it was called “lack of pre-planning”. But I like “agile” better.

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